[CSM9] A Reflection

The CSM9 voting is closed, and a sigh of relief. Pixel spaceships are fun, the meta-game can be a blast, and even trolling with friends can entertain for hours; but stepping out of your character and deciding to campaign to represent a gaming community as a person is a whole different thing. This was my first time campaigning to join the Council, and I’d be lying if I said that initially I had no reservations about running. End of the day, I decided that it was something I wanted to do and did it. At times, I was quite disappointed by some of the community’s perspective of the CSM, however that was dwarfed by my impression of the various individuals and communities that stepped up to support the process, the candidates, and make this campaign what made this experience unique.

I’ll start by mentioning some of the people and organizations who helped make this great:

Lanctharus Onzo and his team at Cap Stable Podcast for the interviews, the publicity and effort, not to mention that great CSM9 Voting Ad.

Tyrant Scorn at Legacy of a Capsuleer Podcast and Eve News 24 for his interviews and effort supporting and engaging in the CSM9 electoral process.

Bronya Boga at Down the Pipe for hosting the CSM9 Wormhole Debate.

Alekseyev Karrde at Declarations of War Podcast for hosting CSM9 Issue Panels.

Multiplex Gaming at Podside with their continued Podcasts featuring CSM9 candidates and topical discussions.

Eve Radio for hosting CSM8 and CSM9 related episodes and continued support if the CSM.

Ripard Teg, Trebor Daedhoow, Rhavas, Two step, Chitsa Jason and the many bloggers and CSM members, current and past, who continue to support the CSM and the process and value the impact that the Council within our community.

I’m certain I’m missing people, but these were groups that stood out or that I had the opportunity to interact with during my campaign. For everyone that actively participated in the process, highlighted the CSM through the forums, In-game, Twitter, Reddit, and so on; you guys were the ones who helped to make this experience great!

The next portion is about the candidates. During this campaign, I had the opportunity to interact with quite a few of the other candidates, listen to plenty, and learn about those participating with me. None more so than the Wormhole Five, with myself and the other four candidates listed below:

Corbexx – Corbexx is a member of another large wormhole alliance, No Holes Barred, and has been a member of the wormhole community for quite a long time as well. After seeing his announcement after the DTP Wormhole Debate, we initially had an off start, but soon began chatting and working together toward building communication and urging the wormhole community to support the wormhole candidates together. It was a great opportunity to get to know and work with Corbexx and I think he’d make a fine CSM representative.

James Arget – James was a guest at the DTP Wormhole Debate and had actually stated he wasn’t running for CSM9 initially. By the end of the debate, he had announced he would campaign for election onto CSM9. He is very knowledgeable about wormholes, mechanics, and the CSM, and although not as vocal as some CSM8 members, James certainly applied effort in his communication and work with CCP during CSM8.

Karen Galeo – Karen was the newest wormholer to run for CSM9 this year, and to be honest, a very good candidate. She may have been new to the community and Eve as a whole, but she was a quick study, respectful, and very well-spoken. She had the characteristics that I believe would make her an asset as a CSM representative, with the only area for real improvement being experience. If she doesn’t manage to get elected this year, I certainly hope she pushes forward and runs for CSMX.

Asayanami Dei – Asay is well known for his U-Boat and Wormhole Fundamentals Series’s, which have helped the visibility, training, and growth of the wormhole community. Although he tends to be less vocal in my experience with him, he is sincere about his advocacy of wormholes and player content. I think that he is definitely a good source of knowledge, and I’m interested to see how he would interact with other CSM members if elected.

All four of these candidates worked closely with each other and myself throughout this entire campaign. We shared a Skype channel, in-game channel, and communicated almost daily in the weeks leading up to and during the election. The amount of teamwork I participated and observed by literal “rivals” was remarkable and helps me say that this team demonstrates the nature of the wormhole community and the effort that each one of these people put in helping to ensure representation for wormholers on CSM9. It was a pleasure working with them, getting to know them, and I wish them only the best.

There were a number of others that I enjoyed different interactions with including:

Ali Aras – This girl seems to be all over the place, but still manages time to chat about whenever there was something to chat about. She really sets the standard for community involvement and communication that each CSM member should aspire toward achieving.

DNSBLACK – Although I am of the opinion that BLACK seems to get a tad too involved in his own persona and accomplishments, there is no absence of passion in this guy’s game. Also, it would seem that a forwarded email from a friend in Vengeance Inc may have spurred some interesting emails and chatlogs, but I’ll leave that to others to share. Even though I’d not support this guy for CSM, I’d be interested to be a fly on the wall during summits with BLACK “debating”.

Mangala Solaris and Steve Ronuken – I had the great pleasure of meeting both of these gentlemen at Eve Vegas 2013. I met and spoke with Steve in a chance encounter at the Starbucks kiosk in the Rio, where he was already campaigning away for CSM9. I’m not joking, this guy is determined. I stumbled, literally, into Mangala at the rooftop party where we were in line for dinner and spoke for nearly an hour I’d imagine. Most of our conversation wasn’t Eve related, and he is just a cool guy to chat with. Really hope to see and/or work with these guys on CSM9.

Psianh Auvyander – The mercenary candidate. As a former merc myself, I sought out to meet with and get to know Psianh. He is a great dude. CSM stuff aside, I enjoy the fact that I made a friend, one of many new friends, because of this campaign. Making new friends and the type of comradery I enjoyed during this campaign was a big win in itself. Hopefully, he enjoys success with this campaign, but either way, I’ll look forward to chatting long beyond this campaign.

I had small chats with some of a few other candidates, honestly all were rather pleasant and I didn’t have any real unpleasant conversations with any other candidates, and also I’d say the support and encouragement from many of the current CSM and veteran CSM members really helped as some of them took time to coach, guide, and provide advice to help me through this whole process. Although, the overall campaign, with all the interviews, debates, various individual/corp/alliance meetings was tedious and challenging at times, I’m actually very happy that I gave this a shot, buckled down and ran for CSM9.

According to the Fanfest Pre-Stream, CSM9 should be announced Friday, May 2nd, at Fanfest. At this time, I am taking the gap to relax, play the game a bit, continue to meet and talk with groups that have asked me to meet with their groups or provide feedback on ideas. There is so much more that I could continue to talk about, but I will leave you with a quote that is very important to me as a person and is always a driving force behind how I approach life, and in this case, CSM9. For those that want to make a difference, or have criticisms, issues, ideas, and more, please take a moment to consider the following words from a very wise man and hopefully if you haven’t, I’d challenge you to step into the arena and get involved,

“It is not the critic who counts; not the man who points out how the strong man stumbles, or where the doer of deeds could have done them better. The credit belongs to the man who is actually in the arena, whose face is marred by dust and sweat and blood; who strives valiantly; who errs, who comes short again and again, because there is no effort without error and shortcoming; but who does actually strive to do the deeds; who knows great enthusiasms, the great devotions; who spends himself in a worthy cause; who at the best knows in the end the triumph of high achievement, and who at the worst, if he fails, at least fails while daring greatly, so that his place shall never be with those cold and timid souls who neither know victory nor defeat.” – Theodore Roosevelt

Thank you, guys. /Proc

[CSM9] Proc’s List for the CSM9 Elections

The Council of Stellar Management, I feel, is an opportunity for the playerbase to voice themselves through proper representation to CCP and the development and community teams. I’ve been asked by a fair many how I intend to vote this year, and below is my list for CSM9.

Please note: I am voting playstyle, as I feel that it is important to ensure diversity in playstyles on the CSM, followed by the candidates that I feel will work well as a team and produce a successful term on CSM9. Thank you.

1. Proclus Diadochu – Obviously, I’d love to serve on CSM9 and represent you. I think it would be counter productive to recommend a list for CSM9 and not ask to be you #1 choice. My experience and aptitude for this game, diplomacy, and communication have been apparent throughout my time in wormholes, null, and Faction Warfare, and I’d like to take that to the next level and represent our community.

2. Corbexx – My #2 and #3 spots were difficult, only because I’ve had time to get to know these two individuals much better lately and I’m learning quite a bit about how they conduct themselves. Corbexx is a strong candidate, and I think that he would make a fine CSM9 delegate. His experience, his friendliness, and his willingness to communicate with those he feels need help is amazing. He is very sincere about his desire to serve our community, and I sincerely hope to have the opportunity to serve with him on CSM9.

3. James Arget – Like I said, I’ve had time to get to know James better of late. My impression of him before my candidacy was a CSM8 delegate that I didn’t feel was visible. What I’ve learned is that his method of impacting change is direct interaction with CCP. He knows a lot about the game, he is willing to be frank when the time is appropriate, and he can articulate his point very well. As a wormhole candidate, he’s a top 5 on my list, and as a strong, knowledgeable wormhole leader, he’s a top 3.

4. Karen Galeo – Literally a #1 or #2 spot on my ballot for CSM10, assuming she continues to progress in the fashion she is currently achieving. Her aptitude and understanding of wormholes and Eve Online is impressive and I feel that she displays a willingness to listen and communicate that would make her a good delegate even this year. She’s a wormhole candidate, sharing my playstyle, which along with her performance this far, is in my top 5.

5. Asayanami Dei – Asay is an experienced wormholer, with a strong knowledge of wormhole mechanics and gameplay. He also is an advocate for third party and entertainment services. I feel that he represents a strong case for supporting new players, new wormholers, and has the understanding to represent the veteran wormholers as well. He’s the fifth member of this year’s Wormhole Five.

6. Ali Aras – Having spent the last month corresponding with Ali as my campaign has been kicking off, I’ve been impressed with her level of detail in answering my questions and issues. She is very supportive of the CSM process, and her visibility isn’t a question. I sincerely hope she returns on CSM9, as I greatly admired her performance on CSM8.

7. Psianh Auyvander – Someone who has become a recent friend, and honestly a guy who is sincerely determined to represent the playerbase to the best of his ability. Psianh and I started off similarly with the announced candidacy list impacting both of us. We had already been chatting since he is hoping to represent the Merc gamestyle, and I have spent a couple years as a Merc in this game. I think highly of Psianh and sincerely hope to serve with him on CSM9.

8. Mike Azariah – The self proclaimed “Casual Player” of New Eden, I’d have to say that Mike has proven to be far from that in terms of his commitment to CSM8. I’ve been thoroughly impressed by his performance this last year, and I sincerely hope that he returns to support and lead CSM9. His communication, approach-ability, and dedication have become something to be admired.

9. Sugar Kyle – This lady is the lowsec candidate that Eve Online deserves. She displays drive and determination to represent her community, and also has a firm grasp of the game and I look forward to an opportunity to serve with her on CSM9.

10. Mangala Solaris – Having the opportunity to meet Mangala last year at Eve Vegas, I was truly impressed by the sincerity and friendliness of this man. He genuinely seemed more interested in everyone around him, and was like sponge listening to ideas, concerns, issues, and overall Eve stories, as a group of us chatted atop the Rio. Mangala is the kind of person who I feel will continue to be a strong team player for CSM9, and has my recommendation.

11. Xander Phoena – One of the things I looked forward to this year was an opportunity to interview with Xander. I enjoyed and found his interviews to be crucial in support of the CSM process. I think innovators and people like Xander dedicated to improving the Eve community deserve the position to impact further change.

12. Steve Ronuken – Having the opportunity to meet Steve, as well, at Eve Vegas, I was impressed by his perseverance and dedication to serving and representing the highsec industrialists and third party development and integration with Eve Online. The diversity that Steve would bring to the CSM would be a desired change in my opinion.

13. Gorski Car – Gorski may be under the banner of Pandemic Legion, but he is not to be confused with other null-related candidates. Having crossed paths with him over the years, I sincerely believe that Gorski Car will bring solid representation for solo pvp and the small gang community. This is an area that I feel deserves and greatly needs consistent representation.

14. Aram Kachaturian – Aram seems like a diverse candidate and one that could be an asset on on CSM9, given the opportunity. He seems to have his eye set on innovation, which is something I always admire, and I hope to continue to follow his progress as he continues his run for CSM9

There are other great candidates, and I feel that many would serve well on CSM9. The above list is only based on my views and will be the list that I share with everyone that has asked for my opinion on this year’s candidates. Best of luck to everyone this year and may we continue to improve the CSM process and continue to have success working with CCP!

Cheers,

Proc

[No-Local News] Signature Delay | My Opinion

After receiving a few requests, including a very long and well written evemail today about the issue, I’ve decided to take a few minutes out of the day to write an article on CCP Fozzie’s threadnaught regarding K162 signature/overlay delay. For those unaware, CCP Fozzie recently proposed an idea in the Wormholes sub-forum, which I quickly shared with Reddit asking us to discuss the idea’s merits and viability, which can be found here:

“The potential change would be to delay the appearance of the signature beacon when K162 dungeons spawn. This would prevent the dungeon from appearing on probe scans or the Sensor Overlay for up to a few minutes.” – CCP Fozzie

To provide some context, it is accepted that this began when CCP Greyscale and Team Five 0 introduced the Sensor Overlay with the Odyssey expansion to make scanning and exploration “more organically accessible.” The problem with this introduction was that this impacted how wormhole residents operated within our communities, as this now would indicate to players when a new signature populated into a solar system, which would warn them of visitors and potential aggressors in their area.

With this implementation, gone were the days of maintaining probes in system and requiring the vigilance of activity to stay “safe”, and began the era of “free intel” and an easier mode in wormhole space. Obviously, some liked this change, as it made gameplay easier, as some could relax their guard, simplify directional pinpointing, and gain free system-wide intel. Many disliked this change as it reduced chances of catching unvigilant pilots, surprise attacks, and unbalanced the odds in favor of the defender.

As this issue has been discussed a number of times, and was even brought up to CCP Fozzie at the recent wormhole townhall meeting, Fozzie clearly took the opportunity to address this issue and allow for community discussion. With his proposal however, the problem went from one side of unbalanced to the completely other side, and would now favor the aggressor, allowing them the opportunity to capitalize on their one-sided timer to seed unnoticed, surprise attack with relative ease, and destroyed any benefit from being vigilant in one’s solar system.

Through the 36 pages, there is quite a few ideas, and most of them lead to the overall issue being pointed out with the sensor overlay, and that active probing should remain unchanged, creating a benefit to vigilance and active scanning. From a CSM9 candidate perspective, I believe that since a wormhole is a signature, that it should always be probe-able from the moment it is active. There should be no delay in the signature appearing in system, once the K162 opens allowing for it to instantly be probe-able. If they wish to delay the sensor overlay or remove the sensor overlay, I don’t think that it would harm wormholes overall. CCP Fozzie has since clarified and reassured the community that:

“Nothing on this scale would be in the cards for the summer expansion, we’re not going to start changing things on this scale without giving them the discussion and feedback time they deserve.” – CCP Fozzie

It is important to note the importance of CCP Fozzie actually taking the time to open discussion of ideas before they are implemented as opposed to us needing to shoot a monument. I urge you to voice your opinion, beat the dead horse, or simply participate in the discussion.

[No-Local News] Strategic Cruisers | Part 1

Since Twostep recommended I use my blog, I’ll be mirroring my articles from No-Local here aswell. I will also use this blog to discuss my thoughts and carry on discussion as needed, in place of publishing on No-Local when I see it more reasonable to post here. Otherwise, Enjoy! #Proc4CSM

With the continuation of our adventure through the ongoing wormhole discussions, it’s time to engage the issue/changes that nearly everyone will have opinions and concerns, due to the overwhelming effect on wormhole residents across every class of wormhole, Strategic Cruisers. As developers make their way through the rebalancing of the various classes, metas, and tiers, the wormhole communities anxiously await for word about changes to the precious Strategic Cruisers and the effect on economic, strategic, and overall viability of wormhole space’s future.

For those unaware, Strategic Cruisers (T3′s) are the product of wormhole space, and as such are directly connected to the economic growth or deterioration of that area of gameplay. As changes are made to T3′s, the supply and demand could be effected which would greatly impact the current wormhole residents and the future of potential residents. So, it is quite important that any discussion on the topic of T3′s be thorough and that the changes be made in a way that does not harm the wormhole game.

What is a T3? A Strategic Cruiser is a modular ship that is assembled though various combinations of subsystems. Subsystems provide a variety of slot/fitting options, variable stats, and assorted bonuses to create a unique ship depending on the modular design. That being said, the current list of subsystems and the current settings for these subsystems greatly reduce options by not providing the versatility that many feel should exist with T3′s. This comes to the first “fix”:

1) Edit subsystems, increasing the possibility for versatile use.

Currently, the subsystems are set up to have four options for each of five particular subsystems: Defensive, Electronic, Offensive, Propulsion, and Engineering; per race. Unfortunately, some of these subsystems aren’t attractive or useful to players, leading them to collect dust and remain unused. My vision for T3′s, as a wormholer, was always looking at them like a backpacker, which means that you could bring in only a couple of hulls with an assortment of subsystems, rigs, modules, and ammunition, and be able to refit your T3′s as needed for the different situations that arise. If you need a Logisitics Cruiser, Recon Ship, Heavy Interdictor, Heavy Assault, all you’d need to do is change out the subsystems and you have yourself the ship for the occasion.

This means a couple of things: Subsystems would need the overhaul to allow for the creation of perhaps a bit better tanked, but maybe not as strongly bonused version of the various T2 ships in existence, rigging for T3′s would need to be addressed, and ensure that the changed subsystems don’t dwarf existing ships and that there isn’t room for exploitation or broken compositions.

2) More options, but T2 bonuses should be better.

I am of the opinion that Strategic Cruisers are great because of their perceived versatility. With the changes to subsystems, I would be able to take a single hull, and turn it into whatever ship I need when I need it. That should be what makes them preferred, as I see T3′s. If subsystems changed to allow for a Logistics/HIC, and looking at the HAC/Recon/Link types already in existence, should they be stronger than T2 ships specifically designed for a particular role? I don’t think they should.

For example, a T3 Heavy Interdictor should be able to focus point and have a bubble, however the bubble would perhaps not be able to achieve the largest size that a T2 Heavy Interdictor could achieve; or a T3 Logistics would not be able to achieve the same range or perhaps the repair/transfer/boost amount of the T2 variant. These are simply ideas, but versatility should be the strength, not making every form of T3 better than a T2. Another bonus would be that the tank for the T3 could be better than the T2, however as I said during my interviews, I due think that the overall tank of T3′s are on the high side and could be addressed, perhaps even lowered somewhat.

3) Rigging of Strategic Cruisers would have to be unique.

Since these ships are versatile, changing the subs would mean that changing the Rigs would be very important. If you change your subs from an Armor HAC to a Shield Logi, the Rigs will most definitely be different for those roles. So a couple of options have been suggested: Allow for Rigs on T3′s to be interchangeable; Allow for a “Rig Inventory” within the T3, which allows the player to select the Rig needed for each design (This would mean that the Rig is still only able to be used for one T3, however you could store as many Rigs as needed in that Ships Rig Inventory to select which three you need for a particular use); Remove Rigs all together and buff the difference in the subsystems. These are all ideas, but the short answer is that Rigging would need to be addressed with the changes of T3 toward more versatile use.

4) Skill loss… Should it go?

With changes to versatility, tank, role, and such, should the subsystem skill loss continue? I view the skill loss as a mechanic installed to attempt to regulate and balance T3′s, and as such don’t think that the skill loss should remain. I believe that balancing should be focused on the hulls, subsystems, environments, and integration. This is more of a personal opinion about skill loss, so more opinion and discussion would provide interesting perspective.

So, what do you think about Strategic Cruisers? Please share your thoughts, opinions, and ideas here! Get involved in the discussion.

Obstergo, A Brief History: Year Two

This is a continuation from my previous chapter: Obstergo, A Brief History: Year One

           As Obstergo began our partnership with Exhale, we moved in with the English speaking members in their C6 wormhole. We established our position in the fortress and worked well with our alliance counterparts. As obligations arose, Proc turned Obstergo over to Dasani Waters to run the day to day operations.

           Around March, the English speaking leadership in Exhale decided that since the alliance was split between wormholes, among some other reasons, that the decision should be made to separate from Exhale to form a different alliance. Obstergo and Probe Patrol were left out of this discussion, and eventually, we were asked if we’d join or leave. Reluctantly, the decision was made to stay with the new group, “Hole Control”. We collectively laughed at the name, which was then changed to Polarized.

           After the move to Polarized, DEEP, Explorer Corps, Probe Patrol, and Obstergo continued to run our mercenary operations. Sometime during our time with Polarized, Proc sent out a corp mail urging members to begin wearing redcoats to make killmails look cooler, mostly as a joke, but the idea took off and Obstergo members were beginning to wear the coats and began to be known as “redcoats”, which will come into focus more later. There were some issues, but mostly just member disagreements and some of our members were having problems with the EXCRP CEO, Max Leadfoot. At this point, Proc had become the second Polarized diplo along with Hathrul, which allowed a little bigger picture to the “establishment” that was formed in the wormhole community. Dasani and the directors worked to better relationships, but members continued to have problems with Max and other members.

           Eventually, we had a meeting, only to find out that other members in the other corps were having similar issues, leading to the consideration of removing Explorer Corps. Overall, it would seem Polarized was doomed to fail in it’s current iteration. Max was also pushing to add content for our membership by aligning with one of the null blocs and having sovereignty. This led to members complaining about defense of null space, required CTA’s, and other issues, which confused some leadership who thought that the null idea was a good option for our alliance members, “to add content.”

           This move essentially broke the camel’s back, and every corp began having corporate meetings to begin looking at different options. The conclusion was that Explorer Corps and Max be removed from Polarized. This led them to leave, so they wouldn’t be kicked. Afterward, Hathrul let the alliance maintenance bill lapse and Polarized collapsed. At this point, Dasani had burnt out of the CEO position and Thor66777 stepped up to run the corporation. Dasani returned to a director and Lead FC role. One of our members had also been talking with Tunakross from Bitten, who happened to be looking for a US timezone corporation. This led Obstergo to leaving, or well, not joining Polarized mk2, and instead moving to Bitten.

           During our transition and subsequent move from Polarized, a couple members of DEEP decided to rob their corp. This led to a few of our less scrupulous members assisting the thieves in their evacuation. Due to the tension, accusations, and fallout with Hathrul, Obstergo leadership didn’t stop this from happening. The former DEEP members turned out to be from Sniggwaffe, and a short time later, Hathrul was personally robbed, which he blamed on Obstergo, declaring us thieves and telling anyone who’d listen how we conspired and manipulated everyone to achieve our own diabolical agenda. Whatever, we lol’d.

           So we began our short journey with Bitten, which we quickly learned were very similar to our own playstyles. Tunakross and his Biters were a good group to fly with, and we found that the restrictions and dictatorial habits of previous groups didn’t exist for us in Bitten. Unfortunately, Tuna’s real world obligations prevented him from being able to dedicate time to the game, and we began to see members from his corp begin trickling away to form or join other corporations and alliances. Before too long, Proc and Jilozz decided to set up an alliance as a contingency for Obstergo, and amusingly decided to use the joke from our time and exit from Polarized, calling it the “Red Coat Conspiracy”.

           As Bitten faded, Obstergo moved into a C5/C2 called “Apsis”, and began our current adventure as the official Redcoats of New Eden. After meeting some of their members at Eve Vegas, Obstergo invited Daktaklakpak to join RCC. As RCC, we participated in the bloodiest battle in wormhole history with a group known as “Team Bob” versus our old alliance mates Explorer Corps and their allies. RCC decided that we would set up ourselves as an alliance that shouldn’t take ourselves too seriously and try to enjoy the game a little. And that is where we are now, moving into our new C6, as an alliance, looking to the future.

EVE: Polarized vs LOST

EVE: Polarized vs AHARM

There’s Always a Bigger Fish

Recently, during the U.S. timezone, members of Exhale managed upon another wormhole group known as Black Mesa Complex. We attempted to snag a couple of them hanging out on their static, but they quickly routed to their POS, and began trolling us in local:

EVE System > Subspace communication beacon unreachable. Channel list unavailable.
Victus Drake > Hallo
Zeuin Dazera > o/
Victus Drake > Brunnen gespielt o/
Tribette > Guten abend
Zeuin Dazera > This looks like a nice system.
Amika Inspace > It is
Jovian Disciple > too bad youl never call it home 😦
Zeuin Dazera > Is that a challenge?
Jovian Disciple > indeed
Amika Inspace > Go ahead and try 😉
Zeuin Dazera > Challenge accepted.
Proclus Diadochu > Seriously poor showing.
Amika Inspace > We have plenty
Amika Inspace > But your not a big enough threat to care
Proclus Diadochu > Then meet us on the hole, mr. plenty.
Proclus Diadochu > Oh.. nothing..
Amika Inspace > QQ
Amika Inspace > Your point is?
Zeuin Dazera > We’ll have fun with these guys
Amika Inspace > Go away stinky Mercs
Zeuin Dazera > We’re not sitting afraid in our pos right now.
Proclus Diadochu > I want you to apologize and pay 1 bil. Or we evict you
Amika Inspace > LOL
Proclus Diadochu > I hope you don’t though. This will be fun.
Goothie > to put it bluntly
Goothie > get fucked
Goothie > XD
Amika Inspace > Your welcome to try
Amika Inspace > PLEASE try and evict us
Proclus Diadochu > ok
Zeuin Dazera > Any directors online?
Proclus Diadochu > Guess not
EVE System > Subspace communication beacon unreachable. Channel list unavailable.

Shortly, thereafter, we placed a couple cloaky scouts in their system, and began arranging a timeline for an assault. It wasn’t really a priority, but it all became a non-issue when I received word that ‘Privavarian’, a member and director of Council of Nox, member corp of Black Mesa Complex had convo’d one of our cloaky scouts and asked to speak with us:

[Redacted Alt] > o/
Privavarian > How are you?
[Redacted Alt] > doin good
Privavarian > Good 🙂
Privavarian > Earlier Zeuin Dazera was asking for a director
[Redacted Alt] > im guessing that is you?
Privavarian > Indeed
[Redacted Alt] > our offer still stands
Privavarian > I dont really know whats going on lol
Privavarian > I got home, and have heard bits and peices
[Redacted Alt] > basically we jumped into your system and tried to get pvp
[Redacted Alt] > didnt happen
Privavarian > So we will have to start from the beginning
[Redacted Alt] > but then got insulted by your members
Privavarian > Yeah
[Redacted Alt] > telling us we are shit and we cant do anything
Privavarian > I saw that and im EXTREMELY furious about that
Privavarian > I am extremely sorry for that…
[Redacted Alt] > and the offer was 1 bil and a formal apology
[Redacted Alt] > and we will go away
Privavarian > A formal apology is completely reasonable

After this conversation, Privavarian convo’d me. I called JK Shadow (Zeuin Dazera) and we began speaking with him about earlier events:

Privavarian > o/
Privavarian > Evening
Proclus Diadochu > Evening
Privavarian > How are you this evening?
Proclus Diadochu > Doing great, and you?
Privavarian > Actually quite nicely, just got done with a very nice dinner with my family
Proclus Diadochu > So what’s up?
Privavarian > Zeuin Dazera earlier wanted to contact a director
Proclus Diadochu > Sure.
Proclus Diadochu > I’m asking him to log on.
Privavarian > rgr
Proclus Diadochu > He is one of our other directors.
Proclus Diadochu > I’m just the founder and a mildly bored director…
Proclus Diadochu > Occassional diplo
Privavarian > lol
Privavarian > Understood
Zeuin Dazera > o/
Privavarian > o/ Evening Zeuin
Privavarian > How are you?
Zeuin Dazera > Pretty decent.
Proclus Diadochu > Well, I guess there was a little fun between our guys and one of your member corps. They decided to be surprisingly boisterous in local.
Privavarian > Yes..
Proclus Diadochu > We replied in turn
Privavarian > Surprising indeed
Zeuin Dazera > Your corp mates invited us in.
Proclus Diadochu > They challenged us to move them out…
Privavarian > I got a phone call, in the middle of thanks giving dinner with my entire family saying..
Privavarian > “Oh yeah hey btw there was this corp that did nothing but want to boat battle and one of our newb members smack talked.. and now we are scared”
Privavarian > Please understand that we are a corporation that tried to help newbies get better
Privavarian > I myself am relatively new to the entire fold of the alliance, but my extended experience in 0.0 has placed me quickly into a position of leadership
Zeuin Dazera > You might want to have a chat with some of those new members. We take challenges seriously.
Privavarian > The newbies… are a little -.- over zealious apparently
Proclus Diadochu > Most of the Obstergo membership do new member training with out of corp alts all of eve. It is how we sharpen our teeth, and practice various levels of PvP.
Privavarian > Trust me Zeuin
Privavarian > The first thing I did was gag the entire alliance
Proclus Diadochu > Overzealous is something we prize ourselves in curing.
Privavarian > lol
Privavarian > Im with you
Privavarian > If people challenge me it just grinds up my gears
Privavarian > And its battle time 😛
Zeuin Dazera > The big issue here is that you obviously took the time to build caps in your C4 WH.
Privavarian > Indeed
Zeuin Dazera > And we are very good at what we do.
Privavarian > I do not doubt that for an instant
Privavarian > My request is.. is the spirit of thanks giving
Privavarian > That you take my apology, the members who offended you apology and we shake hands and hopefully meet again on the battle field to do boat battles
Zeuin Dazera > I like you.
Privavarian > I will recitfy the behavoir of my newbs
Proclus Diadochu > Seems reasonable and you come off as very professional.
Privavarian > They are idoits
Privavarian > Thank you, same to both of you
Zeuin Dazera > Normally we’d take an isk donation.
Zeuin Dazera > But, in light of you being interrupted during your T-giving dinner… we ask nothing other than mutual pew pew in the future.
Privavarian > I thank you for your kindness and understanding
Zeuin Dazera > And we will remove our multiple alt scanners from your C4.
Privavarian > I will get you those apologies asap
Proclus Diadochu > Thank you
Privavarian > Anything else I can help you with?
Proclus Diadochu > Not that I am aware of.
Zeuin Dazera > That’s all.
Privavarian > Excellent, again I thank you for your understanding
Privavarian > Thanks 🙂
Proclus Diadochu > No problem
Zeuin Dazera > o/
Proclus Diadochu > o/
Privavarian > o7 Fly safe Gentlemen
Proclus Diadochu > You too
(Privivarian leaves channel)
Zeuin Dazera > Derp.
Proclus Diadochu > Wow…
Proclus Diadochu > Nice guy…

Shortly after that, we receive three mails, disseminated to the corporation, and now shared with you:

——————————–
A formal apology from Black Mesa Complex
From: Privavarian
Sent: 2012.11.23 05:14
To: Zeuin Dazera,

Good Evening,

Regretfully, this evening some of my members decided to forgo common sense and instead talked smack to a superiour fleet for absolutely no logical reason. I would like to extend my personal apology to the members who where on the receiving end of this harrassment, as it is not the type of behavoir I expect or promote from my members. I have taken action so this behavoir does not repeat itself in the future, and thank all of you for your understanding. It was a pleasure to converse with your staff and hope to boat battle in the future.

Till then,
Privavarian,
CEO of NOX, Fleet Commander of Black Mesa

——————————–
Apology
From: Amika Inspace
Sent: 2012.11.23 04:53
To: Zeuin Dazera,

Hey, I said some things to your guys in local that shouldn’t have been said, I’m sorry and I hope we can have some fun in the future. o/

——————————–
Bad Call.
From: Jovian Disciple
Sent: 2012.11.23 04:27
To: Zeuin Dazera,

Hey, sorry about antagonzing you guys :(, . I didn’t mean to be harsh or brash just didn’t understand who I was talking to.

I Made my alliance friends very nervous and I’m glad we could work this out without escalation.

Thanks,
J

Noone died, noone ransomed, but this event was rather enjoyable, and our members took a tidbit of pride in the outcome of this chance encounter with a very boisterous, although regretful C4 alliance. In the end, I leave you with this:

Obstergo Recruitment Policy: Published

——————————–
[Policy] Corporate Recruitment & Projects
From: Fillory
Sent: 2012.11.13 22:51
To: Obstergo

The following is for edification on corporate recruitment directives and project requirements. Any
personnel attempting to attain membership in Obstergo are now required to complete the following:

1) Join ‘ObstergoNET’, establish interview with a corporate recruiter/director.

Primary Recruiters: Dasani Waters, Jilozz, Pantuf, Thor66777 [2nd] Proc, Trail, JK, Dexter
[They will establish interview question list and organize internally for interviewing process.]

2) All applying members will provide a FULL API to the four primary recruiters via evemail.
[Failure to provide a FULL API will result in automatic rejection of application to Obstergo.]

3) Once interview is completed, applying members will remain in ‘ObstergoNET’ no less than 48
hours, and will have a ‘post interview followup’ no longer than 5 days after initial interview.
[Secondary interview will consist of two or more recruiters/directors asking followup questions.]

4) After followup interview, Dasani Waters will call for a vote on the applying member, where the
directorship will determine the membership of the applicant with all the information provided.

5) If member is voted in, prospective member is then required to complete an ‘Arts and Crafts’
Project. The Project is “any positive artistic depiction of the Obstergo Corporation via any
medium”. Bonus points for any “subtle George Clooney reference”. Full membership of Obstergo
judges the Arts and Crafts project. [Doesn’t have to be a masterpiece, just a decent attempt.]

6) After this simple process is completed, member is accepted into Obstergo as a “new member”.

ALL Current Members are encouraged to do an ARTS AND CRAFTS Project. It has the capactiy to
be fun and also provides the corporation with fun propoganda for me to meta all over the internet.
Thanks for your time and attention.

Fillory
Executive Policier
Obstergo, XHALE

Co-Founder, JK Shadow, submitted an early [Arts and Crafts] project as a template for other members and prospective members:

Obstergo 2013 Recruitment Poster

Sabre’s ‘Farms and Fields’ SOV Redesign

The current state of sovereignty warfare, in my opinion, has the potential to be updated in a way to better the dynamic while also opening the door for the smaller alliances and corps to facilitate warfare. The methodology does not include removing the sovereignty units, but changing the mechanics and better integrating the system. I will discuss each unit and how it integrates into the system, in the end, bringing the system together.

Territorial Claim Unit (TCU): Each system in the null community will require a TCU to control the sovereignty of the solar system. That mechanic won’t change, however the integration and operation of the unit will change. I would propose the following changes to TCU’s:

Fuel Requirements: As opposed to sinking isk into a billing system, I would propose implementing a system of fueling requirements based around moon mining. This would obviously affect manufacturing, but would also provide means of living within the means of your ‘empire’. The fueling would be based on a grade system, implementing the Rarity table, depending on the moon minerals you use to prevent monopolies, and capitalizing on regional assets. This would require a new Player Owned Station module known as a ‘Fuel Blending Array’.

Table 1.

Rarity Table
04: Atmospheric Gases, Evaporate Deposits, Hydrocarbons, Silicates (1x)
08: Cobalt, Scandium, Titanium, Tungsten (1.3x)
16: Cadmium, Vanadium, Chromium, Platinum (1.6x)
32: Ceasium, Technetium, Hafnium, Mercury (1.9x)
64: Promethium, Dysprosium, Neodymium, Thulium (2.5x)

Ex) Promethium/Caesium/Cobalt blend Blend would equate to: 2.5 x 1.9 x 1.3 = 6.18 hours/unit

Meaning that the more ‘premium’ the mixtures, the better the fuel, the longer your TCU’s run without refueling. As far as unit size, I’d suggest the unit size only vary slightly and TCU’s fuel bays match to a max with full (2.5x) grade mix to allow for 1 month limitation.

TCU Inter Connectivity: To remove the requirement of timers and develop a better strategy based scheme with sovereignty warfare, I propose connecting systems through TCU’s for empire development and infrastructure. I would remove the 5 Tier SOV system and replace it with a requirement that systems connect via TCU to add and upgrade systems. This will make for better ‘empire’ development and would focus on the use of the iHUB.

We would begin by requiring connecting systems be controlled by a 2/3 majority to install an Infrastructure Hub (iHUB). Once a 2/3 control is achieved, then the iHUB can be successfully onlined and becomes ‘invulnerable’. iHUB upgrading will be discussed in the iHUB section, but I will also be adding changes to allow for the iHUB to play a more strategic role in null empires. When contesting an area, once the 2/3 majority TCU control is lost, the iHUB will offline (losing your active upgrades) and the iHUB becomes vulnerable. No timers for the iHUB will exist.

**Please Note** The Sovereignty Blockade Unit (SBU) system will remain as is, except the online time will change to 8 hours, to provide the SOV holders the time to muster a defense force if capable.

Ex) 5-CQDA, Delve, has 5 connecting systems. Once 3 of the 5 systems is under the same alliance control, then an iHUB can be placed and onlined in system.

Ex) S-6HHN, Delve, has 1 connecting system. Once 5-CQDA is under the same alliance control, then an iHUB can be placed and onlined in system.

**Please Note** The iHUB span of influence will only be to the home and connecting systems. iHUB size and manufacturing requirements will change to make this proposal more viable.

Infrastructure Hub (iHUB): Firstly, to make this feasible, it is important to change the size and manufacturing requirements to make them more cost effective. Since with my proposal, iHUB’s will play such an important role in developing the systems under it’s control. iHUB’s will only effect the system it resides and any connecting systems. The following will be controlled by the iHUB along with the upgrades already in use:

Stations: Supporting the ‘Farms and Fields’ vision, I would propose that player built Stations become destructible. Variable upgrade slots would exist in the iHUB to allow a destructible station to be built in the system/s chosen by the alliance via the iHUB. The option would list the systems available and the alliance executor then selects which system to build. Once the Station is built, it becomes invulnerable.

In this plan, the only way to destroy the station would be to offline/destroy the iHUB, which would require the vulnerability of the iHUB via the taking of more than 1/3 the iHUB’s surrounding systems. Although this removes the timers, the defenders still have the ability to engage in defense and/or diplomacy. In any empire, everything is interconnected.

Local: To further inter connectivity, local chat will become a privilege to the more cultured empires. Local chat will only exist in systems under the coverage of an upgraded iHUB with the ‘Local Upgrade’. Once the iHUB offlines, local is gone. This mechanic will actually add the legendary ‘fog of war’. This would also explain why wormholes do not have local, as the upgrade and iHUB itself are impossible, since the mechanics prevent sovereignty.

There is far more to the ‘farms and fields’ vision and empire development, but this is my initial proposal on this topic. A productive and polite discussion is highly encouraged and would be appreciated. Thanks.